Knob with thread 1 Share Download

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Knob with thread 3D Model, nr. 1 in my masse. Sortie-ready 3D Model, with PBR materials, textures, non overlapping UV Catégorisation map provided in the produit.

Quads only geometries (no tris/ngons).

Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Catégorisation maps provided in the produit (as png with début).

Each Object, Material or Texture provided in the produit has a entier, meaningful name.

Made in Blender 3.1 with a Cycles PBR shader with textures included (principled and Eevee conciliable), then exported to OBJ and FBX; materials and textures made in Principe Painter, exported for PBR, V-Ray, Unity, Unreal.

PROMO IMAGES: the first figuré has been rendered in Cycles for Blender; in particular, you can find 11+ promotion images in this narration:

  • nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3.1)
  • nr. 7-8 are wireframe images;
  • nr. 9-10 are screenshots from the Blender 3.1 scene, showing the UV Catégorisation;
  • other images: UV layouts (at least one).

Formats included: FBX, OBJ; scenes: BLEND (with Cycles / Eevee PBR Materials and Textures); other: png with Aleph.

1 Object (mesh), 1 PBR Material, UV unwrapped (non overlapping UV Catégorisation map provided in the produit); UV-mapped Textures.

UV Catégorisation maps and Poétique Textures resolutions: 2048×2048; PBR Textures made with Principe Painter.

Polygonal, QUADS ONLY (no tris/ngons); 9558 vertices, 9554 quad faces (19108 tris).

Real world dimensions; scene scale units: cm in Blender 3.1 (that is: Metric with 0.01 scale).

Uniform scale object (scale applied in Blender 3.1).

PBR Multi-Engine Textures Paquet included: in a zipped folder, you’ll find the PBR Textures set for a bunch of rendering engines or game engines!

  • Cycles PBR shader for Blender (Principled BSDF and Eevee-compatible: soutien color, obstruction + roughness + metallic + début (in a single PNG queue), accessible);
  • Vray for 3D Meublé MAX (diffuse, reflect, reflection glossiness, accessible);
  • Unity 5 Conforme Metallic (albedo + transparency, metallic + smoothness, accessible);
  • Unreal Engine 4 (soutien color + début, obstruction + roughness + metallic, accessible);
  • generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, accessible, height)
  • generic PBR Metal Projet workflow (soutien color + opacity, roughness, metallic, accessible, height); you can use it in Eevee for Blender, too;
    so, you’ll be able to edit the Textures, or just importation the fbx/obj queue, along with the Textures set you want, in your 3D Modeling programme or game engine, and link them together to get a game / exploitation ready asset!

IMPORTANT Droite renderings made in Blender 3.1 + Cycles (or Eevee) using an HDR Environment Texture Poétique which is NOT provided in the produit!

Sketchfab 3D preview:

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Knob with thread 1 Share Download