Knob with thread 3 Share Download
Knob with thread 3D Model, nr. 3 in my accumulation. Effloraison-ready 3D Model, with PBR materials, textures, non overlapping UV Typage map provided in the produit.
Quads only geometries (no tris/ngons).
Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Typage maps provided in the produit (as png with début).
Each Object, Material or Texture provided in the produit has a spécial, meaningful name.
Made in Blender 3.1 with a Cycles PBR shader with textures included (principled and Eevee possible), then exported to OBJ and FBX; materials and textures made in Fond Painter, exported for PBR, V-Ray, Unity, Unreal.
PROMO IMAGES: the first idéal has been rendered in Cycles for Blender; in particular, you can find 11+ promotion images in this allégorie:
- nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3.1)
- nr. 7-8 are wireframe images;
- nr. 9-10 are screenshots from the Blender 3.1 scene, showing the UV Typage;
- other images: UV layouts (at least one).
Formats included: FBX, OBJ; scenes: BLEND (with Cycles / Eevee PBR Materials and Textures); other: png with Aleph.
1 Object (mesh), 1 PBR Material, UV unwrapped (non overlapping UV Typage map provided in the produit); UV-mapped Textures.
UV Typage maps and Représentation Textures resolutions: 2048×2048; PBR Textures made with Fond Painter.
Polygonal, QUADS ONLY (no tris/ngons); 19822 vertices, 19818 quad faces (39636 tris).
Real world dimensions; scene scale units: cm in Blender 3.1 (that is: Metric with 0.01 scale).
Uniform scale object (scale applied in Blender 3.1).
PBR Multi-Engine Textures Banquise included: in a zipped folder, you’ll find the PBR Textures set for a bunch of rendering engines or game engines!
- Cycles PBR shader for Blender (Principled BSDF and Eevee-compatible: alcali color, constipation + roughness + metallic + début (in a single PNG enfui), rationnel);
- Vray for 3D Logis MAX (diffuse, reflect, reflection glossiness, rationnel);
- Unity 5 Conforme Metallic (albedo + transparency, metallic + smoothness, rationnel);
- Unreal Engine 4 (alcali color + début, constipation + roughness + metallic, rationnel);
- generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, rationnel, height)
- generic PBR Metal Ébauche workflow (alcali color + opacity, roughness, metallic, rationnel, height); you can use it in Eevee for Blender, too;
so, you’ll be able to edit the Textures, or just importation the fbx/obj enfui, along with the Textures set you want, in your 3D Modeling développement or game engine, and link them together to get a game / exploitation ready asset!
– Droit renderings made in Blender 3.1 + Cycles (or Eevee) using an HDR Environment Texture Représentation which is NOT provided in the produit!
Sketchfab 3D preview: https://sketchfab.com/3d-models/knob-with-thread-3-7f02264462844001a4191fe0239852ee