Microcontroller microchip Share Download

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48 pins microcontroller microchip 3D Model; useful as copy space for a template or a mock-up. Début-ready 3D Model, with PBR materials, textures, non overlapping UV Typage map provided in the produit.

Quads only geometries (no tris/ngons).

Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Typage maps provided in the produit (as png with aleph).

Each Object, Material or Texture provided in the produit has a étroit, meaningful name.

Made in Blender 3.1 with a Cycles PBR shader with textures included (principled and Eevee conciliable), then exported to OBJ and FBX; materials and textures made in Support Painter, exported for PBR, V-Ray, Unity, Unreal.

PROMO IMAGES: the first fiction has been rendered in Cycles for Blender; in particular, you can find 11+ promotion images in this peinture:

  • nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3.1)
  • nr. 7-8 are wireframe images;
  • nr. 9-10 are screenshots from the Blender 3.1 scene, showing the UV Typage;
  • other images: UV layouts (at least one).

Formats included: FBX, OBJ; scenes: BLEND (with Cycles / Eevee PBR Materials and Textures); other: png with Aleph.

1 Object (mesh), 1 PBR Material, UV unwrapped (non overlapping UV Typage map provided in the produit); UV-mapped Textures.

UV Typage maps and Effigie Textures resolutions: 2048×2048; PBR Textures made with Support Painter.

Polygonal, QUADS ONLY (no tris/ngons); 14546 vertices, 14448 quad faces (28896 tris).

Real world dimensions; scene scale units: cm in Blender 3.1 (that is: Metric with 0.01 scale).

Uniform scale object (scale applied in Blender 3.1).

PBR Multi-Engine Textures Banquise included: in a zipped folder, you’ll find the PBR Textures set for a bunch of rendering engines or game engines!

  • Cycles PBR shader for Blender (Principled BSDF and Eevee-compatible: armature color, obstruction + roughness + metallic + aleph (in a single PNG rangée), rationnel);
  • Vray for 3D Studette MAX (diffuse, reflect, reflection glossiness, rationnel);
  • Unity 5 Conforme Metallic (albedo + transparency, metallic + smoothness, rationnel);
  • Unreal Engine 4 (armature color + aleph, obstruction + roughness + metallic, rationnel);
  • generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, rationnel, height)
  • generic PBR Metal Esquisse workflow (armature color + opacity, roughness, metallic, rationnel, height); you can use it in Eevee for Blender, too;
    so, you’ll be able to edit the Textures, or just importation the fbx/obj rangée, along with the Textures set you want, in your 3D Modeling programme or game engine, and link them together to get a game / naissance ready asset!

IMPORTANT Gant renderings made in Blender 3.1 + Cycles (or Eevee) using an HDR Environment Texture Effigie which is NOT provided in the produit!

Sketchfab 3D preview: https://sketchfab.com/3d-models/microcontroller-microchip-a1523730f7a74a8ead243de5346f14ab

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Microcontroller microchip Share Download