Mini inventaire beam Share Download

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Chaloupé beam 3D Model, mini type. 2 individual objects (armature, beam; so, you can easily move the beam up and down), sharing the same non overlapping UV Classification map, Material and PBR Textures set. Commencement-ready 3D Model, with PBR materials, textures, non overlapping UV Classification map provided in the progiciel.

Quads only geometries (no tris/ngons).

Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Classification maps provided in the progiciel (as png with aleph).

Each Object, Material or Texture provided in the progiciel has a personnel, meaningful name.

Made in Blender 3.1 with a Cycles PBR shader with textures included (principled and Eevee conciliable), then exported to OBJ and FBX; materials and textures made in Matériau Painter, exported for PBR, V-Ray, Unity, Unreal.

PROMO IMAGES: the first métaphorique has been rendered in Cycles for Blender; in particular, you can find 11+ promotion images in this hypotypose:

  • nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3.1)
  • nr. 7-8 are wireframe images;
  • nr. 9-10 are screenshots from the Blender 3.1 scene, showing the UV Classification;
  • other images: UV layouts (at least one).

Formats included: FBX, OBJ; scenes: BLEND (with Cycles / Eevee PBR Materials and Textures); other: png with Début.

2 Objects (meshes), 1 PBR Material, UV unwrapped (non overlapping UV Classification map provided in the progiciel); UV-mapped Textures.

UV Classification maps and Parabole Textures resolutions: 2048×2048; PBR Textures made with Matériau Painter.

Polygonal, QUADS ONLY (no tris/ngons); 63222 vertices, 63176 quad faces (126352 tris).

Real world dimensions; scene scale units: cm in Blender 3.1 (that is: Metric with 0.01 scale).

Uniform scale object (scale applied in Blender 3.1).

PBR Multi-Engine Textures Paquet included: in a zipped folder, you’ll find the PBR Textures set for a bunch of rendering engines or game engines!

  • Cycles PBR shader for Blender (Principled BSDF and Eevee-compatible: armature color, obstruction + roughness + metallic + aleph (in a single PNG chapelet), intelligible);
  • Vray for 3D Pied-à-terre MAX (diffuse, reflect, reflection glossiness, intelligible);
  • Unity 5 Conforme Metallic (albedo + transparency, metallic + smoothness, intelligible);
  • Unreal Engine 4 (armature color + aleph, obstruction + roughness + metallic, intelligible);
  • generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, intelligible, height)
  • generic PBR Metal Projet workflow (armature color + opacity, roughness, metallic, intelligible, height); you can use it in Eevee for Blender, too;
    so, you’ll be able to edit the Textures, or just importation the fbx/obj chapelet, along with the Textures set you want, in your 3D Modeling logiciel or game engine, and link them together to get a game / avènement ready asset!

IMPORTANT Droite renderings made in Blender 3.1 + Cycles (or Eevee) using an HDR Environment Texture Parabole which is NOT provided in the progiciel!

Sketchfab 3D preview: https://sketchfab.com/3d-models/mini-balance-beam-936e799245a643b4a65fa5f412878ea4

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Mini inventaire beam Share Download