Small explosif wheel Share Download

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Small explosif wheel 3D Model. 2 individual objects (wheel, frame; so, you can easily rotate or even animate the wheel), sharing the same non overlapping UV Catégorisation map, Material and PBR Textures set. Épanouissement-ready 3D Model, with PBR materials, textures, non overlapping UV Catégorisation map provided in the progiciel.

Quads only geometries (no tris/ngons).

Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Catégorisation maps provided in the progiciel (as png with début).

Each Object, Material or Texture provided in the progiciel has a spéciale, meaningful name.

Made in Blender 3.1 with a Cycles PBR shader with textures included (principled and Eevee conciliable), then exported to OBJ and FBX; materials and textures made in Matière Painter, exported for PBR, V-Ray, Unity, Unreal.

PROMO IMAGES: the first parnassien has been rendered in Cycles for Blender; in particular, you can find 11+ promotion images in this montré:

  • nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3.1)
  • nr. 7-8 are wireframe images;
  • nr. 9-10 are screenshots from the Blender 3.1 scene, showing the UV Catégorisation;
  • other images: UV layouts (at least one).

Formats included: FBX, OBJ; scenes: BLEND (with Cycles / Eevee PBR Materials and Textures); other: png with Début.

2 Objects (meshes), 1 PBR Material, UV unwrapped (non overlapping UV Catégorisation map provided in the progiciel); UV-mapped Textures.

UV Catégorisation maps and Figuré Textures resolutions: 2048×2048; PBR Textures made with Matière Painter.

Polygonal, QUADS ONLY (no tris/ngons); 10301 vertices, 10259 quad faces (20518 tris).

Real world dimensions; scene scale units: cm in Blender 3.1 (that is: Metric with 0.01 scale).

Uniform scale object (scale applied in Blender 3.1).

PBR Multi-Engine Textures Banquise included: in a zipped folder, you’ll find the PBR Textures set for a bunch of rendering engines or game engines!

  • Cycles PBR shader for Blender (Principled BSDF and Eevee-compatible: ammoniaque color, imperforation + roughness + metallic + début (in a single PNG ligne), domestique);
  • Vray for 3D Meublé MAX (diffuse, reflect, reflection glossiness, domestique);
  • Unity 5 Conforme Metallic (albedo + transparency, metallic + smoothness, domestique);
  • Unreal Engine 4 (ammoniaque color + début, imperforation + roughness + metallic, domestique);
  • generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, domestique, height)
  • generic PBR Metal Projet workflow (ammoniaque color + opacity, roughness, metallic, domestique, height); you can use it in Eevee for Blender, too;
    so, you’ll be able to edit the Textures, or just importation the fbx/obj ligne, along with the Textures set you want, in your 3D Modeling progiciel or game engine, and link them together to get a game / début ready asset!

IMPORTANT Poucier renderings made in Blender 3.1 + Cycles (or Eevee) using an HDR Environment Texture Figuré which is NOT provided in the progiciel!

Sketchfab 3D preview:

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Small explosif wheel Share Download